![]() The Warlord takes 75 cold damage plus 6d8 necrotic. Reduced to 4 (HAM) and then halved to 2.Īttack 3: 7 damage. Reduced to 18 (HAM) and then halved (Warding Bond) to 9.Īttack 2: 7 damage. Presume a Hobgoblin Warlord attacks me (and hits 3 times with its Multiattack):Īttack 1: 21 damage (martial advantage). The latter meant that AoA stayed 'up' for multiple encounters, dealing damage on each hit (plus 2d8 damage from Shadows of Moil). ![]() He had 20 Temp HP from AoA, and reduced damage by 3 (HAM) and then halved it (Resistance from Warding Bond). I had a Fighter 1/ Fiend Blade Lock 7 (V-uman, HAM) who (along with a friendly Cleric with Warding Bond) with Shadows of Mail that was pretty effective. ![]() I've been intrested in a 'Porcipine' build for a while. If they attack you (and you have Warding bond up) it's likely at disadvantage vs a high AC, and even if they hit, they take 25 cold damage (+2d8 necrotic) each time they do. They also provoke an Attack if they leave your reach, or when they enter it. Shadows of Moil gives you advantage to hit (Tri-vantage thanks to EA feat) and disadvantage to be hit, plus it renders you immune to a ton of abilities (seeing as you cant be seen anymore), and it deals +2d8 necrotic to anyone that hits you.Ĭreatures you threaten have disadvantage to attack anyone other than you (and provoke an AoO and a special bonus action attack from you if they do so). Bonus points if you have a friendly Cleric nearby to cast Warding Bond on you.ĪoA gives you 25 temp HP and deals 25 damage to anyone that hits you. Blade Pact, Hexblade, Sentinel, HAM, EA + PAM. I've been trying to whack together a build that forces enemies to attack you (Sentinel, plus 3 levels of Cavalier fighter), while also making it a bad idea to attack you (Armor of Agathys, Hellish Rebuke, Shadows of Moil). You gain a 1/ Short rest lock down of all creatures within 30' (they cant move away from you) with your Divine Channel, and access to Compelled Duel as a spell (plus a few Smites). Otherwise Defense style is good.įor MC options, give yourself a Charisma of at least 13 at character creation, and take 3 levels (or more) in Crown Paladin. If your DM uses UA and is a fool, take the Tunnel Fighter fighting style. Otherwise boost Con, then Strength (and keep your eyes open for a Belt of Giant Strength). Mounted Combat is fluffy but campaign dependent. Martial Adept is useful for a Trip attack against a creature entering your reach (reduce speed to 0, trip them, they cant attack you, and then wail on them on your turn). At 18th level you get an AoO every single turn, allowing an AoO against every single creature that tries to move away from you, enter your reach, or attack anyone else but you.įor feats other than PAM and Sentinel the usual suspects look good.At 10th level, any movement in your reach provokes AoO (and reduces speed to 0).At 7th level, you get a parry ability to protect yourself or adjacent creatures.At 4th level, take PAM as your feat - you now also gain an AoO when creatures enter your reach.From 3rd level you can 'mark' creatures you attack they have disadvantage to attack anyone other than you, and if they damage anyone other than you, you get a free attack against them the following round (at advantage, with a slight damage buff, as a bonus action, a few times per day).From 1st level you have Sentinel (AoO if your target moves away (reducing their speed to 0) or attacks someone other than you).
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